DECK RECIPE
Recommended Deck: “Sakura Miko”
This deck enables the aggressive use of Arts from the early game from both the center position and the collab position by utilizing her fans, hBP03-107 35P. Go on the offense and aim to down your opponent’s holomem before their setup is complete.
Oshi
Main Deck【50 Cards】
Cheer Deck【20 Cards】
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In the early game, set Debut holomem on the stage so you can bloom into a 1st holomem next turn. Performing a collab with a holomem that has hBP03-098 Kintoki attached allows you to draw 1 card while simultaneously making your holomem more resilient due to the HP boost effect. If your opponent went first, attaching hBP03-107 35P allows you to use Arts with both your center holomem and a collabo holomem starting from your first turn.
In the mid-game, prepare your hand and stage by blooming into the 1st holomem, hBP03-029 Sakura Miko, who can add support cards such as hSD01-016 Harusaki Nodoka and hBP03-107 35P directly to your hand. Use powerful Arts with both your 1st holomem in the center position and your collab holomem. If the cards in your hand are not ideal, use the SP Oshi skill "The Strength to not Give Up" to help improve the situation and ensure the necessary holomem are available to use Arts as you prepare for the late game.
In the late game, bloom your holomem into the 2nd holomem, hBP03-030 Sakura Miko, and attempt to deal massive damage against your opponent's holomem. In addition, using the Oshi skill "Are 35P Making a Comeback?!" allows you to return archived hBP03-107 35P to your hand, resulting in an even more powerful use of Arts. If the opponent's holomem has high HP and seems difficult to down, utilize hBP01-108 So, That Makes You My Enemy or hBP03-088 Totsumachi to call out the opposing holomem and down them for the win.
Key Cards
〈Sakura Miko【2nd】〉
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Although the gift Elite Gamble is highly random, a successful activation can potentially lead to massive damage, enough to down an opponent's holomem in one hit. In addition, attaching multiple hBP03-107 35P can still result in sufficient damage, even if Elite Gamble fails.
〈35P〉
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A fan with the ability to be treated as red cheer. Despite the drawback of allowing your opponent to draw a card when the attached holomem is downed, it can be searched for with hBP03-029 Sakura Miko. It is a key card of the deck, as many holomem in this deck have bonus effects when hBP03-107 35P is attached.
















