DECK RECIPE
Recommended Deck: “Anya Melfissa”
By attaching [Ancient Weapon] to [Anya Melfissa] on your stage, this deck can significantly increase the damage you deal or reduce the amount of cheer required to use Arts.
Make the most of [Ancient Weapon]’s power and aim for a devastating finishing blow.
Oshi
Main Deck【50 Cards】
Cheer Deck【20 Cards】
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In the early game, place the Debut holomem [Anya Melfissa] and [Pavolia Reine] on the stage, and prepare to bloom them into their 1st holomem on the following turn.
By using [Two-Tone PC], you can add both of their 1st holomem from your deck to your hand, so make sure to use it proactively when the timing allows.
The bloom effect of hBP04-027 [Pavolia Reine] allows you to send cheers to [Anya Melfissa]. Distribute cheers in a balanced way so that both your center holomem and your collab holomem can use their Arts.
In the mid game, use support cards such as hSD01-016 [Harusaki Nodoka] and hSD01-017 [Manager-chan] to strengthen your hand and stage.
In addition, use the Oshi skill of hBP04-007 [Anya Melfissa] to add [Ancient Weapon] from your deck to your hand.
[Ancient Weapon] becomes more powerful depending on the number of [Ancient Weapon] on your stage, so aim to have three to four [Ancient Weapons] on the stage by the late game.
In the late game, bloom into the 2nd holomem hBP04-078 [Anya Melfissa].
While hBP04-078 [Anya Melfissa] is in the center or collab position, the number of yellow cheer required to use the Arts of your center [Anya Melfissa] with [Ancient Weapon] attached is reduced by 1.
If she is in both the center and collab position, the yellow cheer cost is reduced by 2, allowing you to use powerful Arts with minimal cheer.
The SP Oshi skill of hBP04-007 [Anya Melfissa] allows you to send cheer from the archive to a holomem with [Ancient Weapon] attached.
Use this skill when you have two hBP04-078 [Anya Melfissa] on the stage to overwhelm your opponent and take down their holomem in one decisive push.
Key Cards
〈Anya Melfissa【1st】〉
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With its gift ability, when this holomem is downed, you can return one holomem from among this holomem and the holomem stacked beneath it to your hand.
If [Ancient Weapon] is attached to this holomem, the holomem returned to your hand by the gift ability can be used as the recovery cost for [Ancient Weapon], making this ability useful in many situations.
Until you have enough [Ancient Weapon] on your stage and are ready to bloom into your 2nd holomem, continue attaching [Ancient Weapon] and deal 60–90 damage consistently to maintain pressure.
〈Ancient Weapon〉
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[Ancient Weapon] is a tool that increases Arts damage by +10 for each [Ancient Weapon] on your stage.
Since the Arts value increases based on the number of [Ancient Weapon] on your stage, aim to place all four [Ancient Weapon] from your deck onto the stage to create an [Ancient Weapon] with the maximum Arts +40.
When a holomem with [Ancient Weapon] is downed, you can archive one card from your hand instead of the [Ancient Weapon] itself to recover it. If [Ancient Weapon] is about to be archived, use an unnecessary card from your hand as a substitute.















