FOR BEGINNERS
ー What is the
hololive OFFICIAL CARD GAME? ー

The hololive OFFICIAL CARD GAME is a trading card game built on the concept of “Comp-Creation”
— Co-creation and competing with everyone.
Players, as fans of the talent,
will produce the most impressive stage with their chosen “Oshi holomem” and other “holomem.”
Players send “Cheers” to their holomem
to reach the top of the “hololive Exstreamer Cup.”
Make new friends and
make the most of your hololive "Oshi" Katsu (or, in short, holoKatsu”) with this new trading card game!
* “holomem” is the abbreviation for “the hololive member(s).”

ー Starting the Game ー

To play the hololive OFFICIAL CARD GAME, you will need to build a deck first.
For those unfamiliar with card games, try out the Start Deck,
which is built so you can play immediately.
If you want to find different ways to rise to the top with your Oshi holomem or build your deck with different holomem,
the Booster Pack is a great option to expand and strengthen it.
ー Introduction to the Card Types ー

There are 4 types of cards in the
hololive OFFICIAL CARD GAME.

Oshi holomem Card
The Oshi holomem card is a special card in which you can only have one in the game. During the game, the card is not placed inside the deck; it will be placed on the playing field from the start to the end.
Each Oshi holomem card has a different “Oshi skill” and an “SP Oshi skill” that can only be used once in each game. By using it wisely, you may be able to turn the tables on your opponent!
The Oshi holomem card may be the key to bringing your Oshi to the peak of glory!

Cheer Card
holomem use a performance move called “Arts” to outshine the other players. For the holomem to use “Arts,” players need to send cheers to them. During the game, players send cheers to the holomem using a cheer card.
At the start of each turn, one cheer card will be drawn from the cheer deck and sent to any holomem on the stage.

holomem Card
After receiving cheers from the players, the holomem can perform an “Arts (Performance).” Each holomem has different stats and skills with which you can create many combinations. These cards are the main cards you will deal with.
Support your Oshi holomem cards to create the best stage!

Support Card
A helping card that supports the holomem with different skills. Strong cards can only be used once for each turn.
ー How to Play ー

Winning Conditions
You will win the game once you meet any of the conditions below:
① Reducing your opponent's life to zero by defeating their holomem.
② When all of your opponent’s holomem, besides their Oshi holomem, are gone from the stage.
③ When your opponent starts their turn, they cannot draw a new card as no more available cards are in their deck.
How to Build Your Deck

・Each deck consists of only holomem cards and support cards. Each deck requires 50 cards.
・You may place holomem cards of a different color from your Oshi holomem cards in the deck.
・You may place up to four of the same card number in a deck. Depending on the card, you may place more than four.
How to Build Your Cheer Deck

・Cheer decks consist of only cheer cards. Each cheer deck requires 20 cards.
・Your cheer deck can contain cheer cards of different colors.
・You may place as many cheer cards of the same number in the deck as long as it is not more than 20.
How to Place the Playmats and Cards
Before starting a game, place your cards in the following position:
There are three spots on the stage: the “Center Position,” “Collab Position,” and “Back Position.”


* Hovering over the image will switch it to display a version of the image without numbers.
- 1Oshi Position
- Your Oshi holomem card is placed here. The Oshi position is not part of the stage.
- 2Center Position
- The stage is where your holomem stand. The holomem standing here are called the “center holomem.”
- 3Collab Position
- The stage is where your holomem stand. The holomem standing here are called the “collab holomem.”
- 4Back Position
- The stage is where your holomem stand. The holomem standing here are called the “back holomem.”
- 5Deck
- The deck is placed face down in this position.
- 6Archive
- The used support cards and downed holomem cards are placed face up in this position. Placing a card here is called “archiving.”
- 7holo Power
- Cards used as “holo Power” are placed face down in this position. When archiving a holo Power, you archive the card on top first. Please check the quick manual on how to increase holo Power.
- 8Cheer Deck
- The cheer deck is placed face down in this position.
- 9Life
- Place the number of cards corresponding to the Oshi holomem life points face down from the top of the cheer deck to this position. When reducing life points, take the card on top first.
Process of Each Turn
When it is your turn, begin by following the steps below. Each turn consists of 6 steps.
-
1.Reset Phase
Activate (turn it back to a vertical position) your collab holomem that are resting (horizontal) or rest your collab holomem.
-
2.Draw Phase
Take one card from the top of your deck.
-
3.Cheer Phase
Take one card from the top of the cheer deck, flip it face up, and send it to any of your holomem in the center, collab or back position.
-
4.Main Phase
In this turn, you may place up to 5 holomem from your hand on the back position (6, including your center position), use support cards, and collab your holomem.
-
5.Performance Phase
You may use the “Arts” of your center and collab holomem.
-
6.End Phase
End your turn to let your opponent make their moves.
ー Rule Manual ー

You can check the rule manual for more details on the rules.