DECK RECIPE
Recommended Deck “Tsunomaki Watame”
This deck showcases a dynamic playstyle built around the 2nd holomem hBP03-072 Tsunomaki Watame: attaching 6 or more cheer to her and activating the Arts “Watame Night Fever!!”. By skillfully utilizing the Fan card hBP03-112 Watamates and continuously moving cheer onto Tsunomaki Watame, the key to winning is to activate “Watame Night Fever!!” every turn.
Oshi
Main Deck【50 Cards】
Cheer Deck【20 Cards】
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In the early game, prepare Debut holomem on your stage while using support cards like hSD01-016 Harusaki Nodoka to organize your hand. Once you have 2 holo Power accumulated, use the SP Oshi skill “Watame isn’t at fault, right?” to send 2 cheer to hBP03-069 Tsunomaki Watame or hBP03-070 Tsunomaki Watame, then start activating Arts that require multiple cheer right from the early game.
hBP03-072 Tsunomaki Watame truly shines when she has 6 or more cheer -- there is no need to rush until you’re ready to go on the offensive.
In the mid-to-late game, take your time accumulating cheer and focus on using Arts from 1st holomem to target your opponent’s holomem for downs. Attaching hBP03-112 Watamates to “Tsunomaki Watame” with multiple cheer is a safe strategy, as it allows you to transfer the attached cheer to another “Tsunomaki Watame” when she is downed. Each hBP03-112 Watamates works independently, so consider attaching 2 or more “Watamates” for maximum effect.
When hBP03-072 Tsunomaki Watame has 6 cheer attached and can use Arts, even from the collab position, the deck truly comes into its own.
In the late game, activate hBP03-072 Tsunomaki Watame’s Arts “Watame Night Fever!!” and combine with collab holomem to deal massive damage -- aim for a series of downs, if possible. By using hBP01-108 So, That Makes You My Enemy and hBP03-088 Totsumachi, you can overwhelm your opponent by downing holomem in both the center and collab positions.
Key Cards
〈Tsunomaki Watame【1st】〉
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Even as a 1st holomem, she has HP comparable to a 2nd holomem. By combining the Arts “You'll cheer me on, right?” with the SP Oshi skill “Watame isn’t at fault, right?”, you can activate it as early as turn 2 to deal 90 damage, making it an exceptionally powerful play.
〈Watamates〉
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Transferring the cheer from a downed “Tsunomaki Watame” to another “Tsunomaki Watame” and ultimately connecting 6 or more cheer onto the 2nd holomem hBP03-072 Tsunomaki Watame is the core strategy of this deck. Make active use of hBP03-112 Watamates to ensure that the cheer on your stage doesn’t decrease.














