DECK RECIPE
Recommended Deck: “Juufuutei Raden”
Your Oshi holomem [Juufuutei Raden] has 6 Life, allowing for resilient, grindy play throughout the game.
With many holomem able to use Arts with a small amount of cheer, this is one of the most appealing decks that can make use of “holoSparkling” with no downside.
Oshi
Main Deck【50 Cards】
Cheer Deck【20 Cards】
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In the early game, aim to deploy as many Debut holomem to the stage as possible.
Both the Debut and 1st holomem of [Juufuutei Raden] can use Arts with just 1 green cheer, allowing you to bring collab holomem into the performance right from the start.
If you have the flexibility, use support cards such as hSD01-016 [Harusaki Nodoka] and hBP02-084 [Mikkorone 24] to further strengthen your hand and stage.
In the mid game, attach hBP02-086 [holoSparkling] to a 1st [Juufuutei Raden] that you expect to bloom into a 2nd holomem.
Because [Juufuutei Raden] has the "#Alcohol" tag, she can avoid holoSparkling’s drawback of "taking +10 damage", making it an excellent tool with strong synergy.
If you have extra cheer available, use hSD01-019 [Amazing PC] to add 2nd holomem hBP04-025 [Juufuutei Raden] to your hand and bloom on the following turn.
In the late game, make sure 2nd holomem hBP04-025 [Juufuutei Raden] stays on the stage so you can use her Arts every turn.
Her Arts "Looks Like the Next Act Is Ready" allows you to reassign 1 cheer to each of two back holomem, letting you set up the holomem that will use Arts on the following turn. If you can perform [Maitake Dance] on the next turn, you will be able to use Arts smoothly, so be proactive in making use of [Maitake Dance].
If you have already used [Maitake Dance] by the late game, use the SP Oshi skill "With the Extra Time, Round and Round" to recover [Maitake Dance] from the archive to your hand.
Since [Maitake Dance] can also solve situations where you are just "10 damage short", be sure to save one copy for the moment when it matters most.
Key Cards
〈Juufuutei Raden【1st】〉
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When she is downed during your opponent’s turn, you can reassign her cheer to another [Juufuutei Raden].
Since all 1st holomem of [Juufuutei Raden] can use Arts with just 1–2 green cheer, you can keep up the pressure and continue using Arts without losing momentum by reassigning cheer as needed.
If you end up with excess cheer, use it as the cost for hSD01-019 [Amazing PC] to add a 2nd holomem to your hand.
〈Maitake Dance〉
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You can reassign cheer on the stage to [Juufuutei Raden].
Since 2nd holomem hBP04-025 [Juufuutei Raden] requires 4 cheer to use her Arts, wait until you are fully prepared to put your 2nd holomem on the stage before using [Maitake Dance].
The collab effect of 2nd holomem hBP04-025 [Juufuutei Raden] allows you to add [Maitake Dance] from your deck to your hand, so be sure to make active use of it when you do not have [Maitake Dance] in hand.
















