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DECK RECIPE

Recommended Deck: “Airani Iofifteen”

This deck features a dynamic playstyle that freely sends cheer cards from the cheer deck and archive to your holomem, allowing you to continuously use powerful Arts.

Oshi

〈Airani Iofifteen〉

Main Deck【50 Cards】

×4
×3
×4
×2
×2
×1
×4
×2
×4
×3
×3
×1
×4
×4
×2
×4
×1
×1
×1

Cheer Deck【20 Cards】

×20

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〈Airani Iofifteen【Debut】〉

〈Airani Iofifteen【2nd】〉

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In the early game, use hBP01-104 [Normal PC] and similar cards to set up Debut holomem on the stage, and refine your hand with support cards like hSD01-016 [Harusaki Nodoka] and hBP05-080 [SorAZ Celebration].
If you go second, you can use the collab effect of hBP05-020 [Airani Iofifteen] on your first turn to send cheer, so be sure to take advantage of it.

In the mid game, efficiently gather cheer on your stage and in your archive while preparing your 2nd holomem. hBP05-019 [Airani Iofifteen] can recover 30 HP by sending 1 of its attached cheer to the archive. After collabing, if you bloom into hBP05-021 [Airani Iofifteen], the cheer sent to the archive can return with its bloom effect, so try to use it at the right timing.
If you use the bloom effects of hBP01-054 [Airani Iofifteen] and hBP03-076 [Ayunda Risu] in the same turn, you can send 2 cheer, allowing you to consistently use Arts with cheer attached to both your center and collab holomem. However, to use the bloom effect of hBP01-054 [Airani Iofifteen], you must have [Ayunda Risu] on your stage, so be mindful of that condition.

In the late game, once you have enough cheer on your stage, bloom into hBP05-023 [Airani Iofifteen].
hBP05-023 [Airani Iofifteen] gains +20 Arts for every 3 cheer on your stage, so aim to maintain at least 9.

If hBP05-023 [Airani Iofifteen] is downed, use the Oshi skill of hBP05-002 [Airani Iofifteen] to reattach cheer, or use the collab effect of hBP01-055 [Airani Iofifteen] to send up to 3 cheer from your archive to your holomem on your stage, so that your total cheer on stage doesn’t drop too low.

Key Cards

〈Airani Iofifteen〉

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With the Oshi skill, you can reattach the cheer from a holomem that is about to take damage, allowing you to reduce the amount of cheer sent to the archive. Since it can be activated by spending just 1 holo Power, use it proactively on holomem that are likely to be downed.
The SP Oshi skill is very powerful, as it allows you to add 2 holomem from ID Gen 1 to your hand, so choose the holomem you need from your deck depending on the situation.

〈Airani Iofifteen【1st】〉

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If you have 4 or more cheer on your stage, you can use its collab effect to give +20 Arts to one of your holomem.
Since this can also boost the Arts of hBP05-023 [Airani Iofifteen], use this ability to make up for damage when you are unable to gather enough cheer on your stage.

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『hololive OFFICIAL CARD GAME English Edition(hOCGe)』
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